Me and the cats are taking a vacation from reviewing since our schedules currently are crammed full of other undertakings.
Years ago, before I was a full-fledged solitaire gamer, I bought a few soloable games to play when my partner was away. I got Race for the Galaxy (still a favorite), Space Hulk: Death Angel (still a favorite) and Elder Sign (which quickly fell out of favor). Now it’s time to give the game a second chance, guided by a seasoned player.
D-Day Dice Pocket comes in a small box that advertises “two complete and epic games [with] basic and advanced rules.” It also includes rules to use it as an expansion for the newly released D-Day Dice : Second Edition, a game that me and the cats are enjoying quite a lot. We’ve had a look.
Wary but curious and with tempered expectations, I’ve played through the three parts of Monochrome Inc., a point-and-click adventure of industrial espionage in board game format. I bought the game hoping that it might deliver what I had vainly hoped to find in the utterly disappointing escape room games. Actually, it did deliver just that.
In 2018, Liberty Kifer made a grand slam in the Solitaire Print and Play Contest with her first design, the abstract card game Crystallo, winning in seven different categories. The most important accolades were probably Best Game and Best New Designer. Me and the cats have had a look at the game.
Games about cats or with the word cat in the title tend to be lightweight and silly party games. I avoid them. Titles like Kittens in a Blender, Exploding Kittens, Battle Kittens and Eat Poop You Cat seem so common that I automatically assume that if a game’s about cats, it sadly isn’t for me. But The Isle of Cats seems different.
Based on the novel by H.G. Wells, The War of the Worlds is a science fiction wargame with a streamlined and abstracted set of rules and mechanisms. The game is true to the book that inspired it, but is it any fun to play? Me and the cats give you the answer, point by point.