What to Do With a Good Game That Looks Awful

Some games just don’t hit the table because I don’t want to have to look at them, and some rule-sets are both brilliant and too obviously thematically open-ended to have to suffer from cartoony goofiness. What to do about that? There are two obvious solutions. Either to change the setting to the world of Mutant Chronicles, or to move the game to the world of the Netrunner collectible card game. In the case of Friday, I did the latter.

After a few hours with GIMP and a minor revision of the rules terminology, I no longer have to see Robinson’s daft stare while playing this brilliant little game.

In my reiteration, you’re a netrunner about to take on a double-mainframe AI. You’ll start by accessing some low security servers, extracting some valuable data, honing your console skills and retaining some useful software. You need to be prepared or this will be your last run.

For the card backs, I decided to go with static just like the sky above the port. Also, it’s very convenient with something on the back that doesn’t need to be perfectly aligned with the front.

The Robinson cards became console cards.

The hazard cards became server cards.

The aging cards became fragmentation cards.

The pirate cards became mainframe cards. A random combination of two of these make up an AI, your ultimate opponent.

In the early stages of the game your computer is slow.

Later, you’ve hopefully managed to extract some useful software from the target server, learning a few new commands along the way.

Now I feel like playing Friday again. But I have to call it something else. Any suggestions?

2 Responses

  1. This is absolutely amazing, a terrific implementation of a new veneer. I have to admit, seeing more and more people posting their various print-and-play solutions as a result of the Corona virus pandemic has made me curious to try out some beginner projects for myself. 🙂

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